TANGODesigning for safety
on public transit
Our task was to unearth a problem within the health and wellness space, then iteratively prototype a solution. Each step of our process was grounded in qualitative research and testing. The result: Tango, a platform to address harassment on public transit by matching users with riding buddies whenever they need.
USER RESEARCH
11 Interviews, 2 Rounds, 1 Hidden Gem
So, we returned to the drawing board. When our focus shifted to the safety-related stories we overlooked at first, we identified a significant need and moved it forward through a POV statement.
IDEATION
VALIDATION
Thus, we moved forward with the concept of pairing users with similar routes.
CONCEPT VIDEO
It Takes Two To Tango
This concept video helped us solidify our concept before creating prototypes. By breaking our concept down into tasks at this stage, we created structure for the rest of our design process.
Initial user tasks:
- Find a buddy
- Play game with buddy
- Rate travel experience
Lo-fi Prototyping & Testing
Something To ‘Marvel’ At
Testing Method
Marvel allowed us to build a clickable prototype using our sketches. Test participants opened a link to our Marvel prototype while on a zoom call, then shared their screens. In this way, we tracked where they clicked and mis-clicked on our app prototype.
Roles
- Computer: Marvel let users step through the prototype
- Greeter/Facilitator: Gave brief overview and prompted user to express thoughts throughout process
- Observer/Riding Buddy: Took notes and acted as the riding buddy
Steps
- User screen shares on Zoom their process of stepping through the app in Marvel
- Present different real life scenarios to user to gauge reactions
- Ask user to verbalize thoughts and confusions
- Debriefing questions about overall experience
Results
All three users liked having a visual of where there buddy was and getting to track their route, and two users expressed that they like the information displayed about the buddies they matched with, and they particularly liked getting to see their buddies rating on the app.
All three users commented that the flow for the gaming task was confusing and they had a hard time understanding what they were supposed to be doing at each step. However, one user was very enthusiastic about game and commented that he liked that it was simple enough for two people to easily play.
Two users explored the help button after we asked them what they would do in case of an emergency. One user said that she saw no use for the help button and would just leave the train. Another user commented that it was not clear that the help button was for emergencies and that it did contain substantial safety resources.
Finally, two users expressed concern that it may be difficult to locate their buddy in a train station without having any means of communication.
Findings & UI Adjustments
Iteration & Heuristic Evaluation
Designing Based On Feedback
Our goal for this iteration: approximate the look, interactions and overall user experience of our final by designing key interface screens.
A round of heuristic evaluation helped align our UI design with best practices. From there, I continued on in Figma by implementing feedback from the evaluation, then designed different states for each screen, resulting in a final prototype in Figma that my teammates referenced in building the final, hard-coded prototype.
High-Fidelity UI Design
Shots, Shots, Shots
Final Project Expo
A Sweeping Victory
We won numerous awards out of 50 teams:
- Best Overall Concept
- Best UI Design
- Best Landing Page
- Best Elevator Pitch
Reflection
Since the project was set up for us to practice design techniques in a vacuum, we did not have to consider business-related factors in our process. Our concept was fundamentally validated through structured research, and our experience prototype hinted at potential product-market fit. However, it was out of the project scope to consider revenue models or a go-to-market strategy.
To move the product forward, I would start by reframing the problem, which would likely result in a different solution. Perhaps Tango is a dating app and less geared toward safety. Then, I would lay out our assumptions and poke holes while consulting with experts to mitigate unexpected consequences. The product may be well-designed, but it needs to solve the right problem, solve it well, and have a viable business model.
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